The league rules outline the increased/expanded league organization and structure. Below are the updated rules and policies of the league. Please check back often and refer to the pdf version of the rules and guidelines as the pdf contains the most recent edition.
Basketball Operations Dept.
Director Name, Executive V.P. of Basketball Operations
Section I – Number of Players
1. Teams are allowed a maximum of 8 players during the time of registration.
A. After league play begins, a team is allowed to acquire players through free agency or trades for a maximum of 10 players on active roster.
B. Teams that acquire more than 10 players through trades/free agency must release players to maintain an active of no more than 10 players.
C. See policies regarding Trades and Free Agency.
2. Teams are allowed to play with only 4 players.
3. If a team has less than 4 players at the original start time of the game, the team will be given a 10 minute wait period. The clock will start at the original start time of the game and run for 10 minutes. The opposing team is granted 2 points for each minute a 4th player is not on the court and ready to play. If a 4th player arrives before the 10 minute run-off, the game picks up at the point of run-off.
4. If agreed on by both teams, the opposing team may select a 4th and/or 5th player for the team needing additional players.
Section II – Substitutions
1. A substitute shall report to the scorer and position himself/herself to the side of the scorer’s table.
2. The substitute shall remain in the Substitution Box until he or she is beckoned onto the court by an official.
Section III – Uniforms (Player Jerseys & Trunks)
1. Each player shall be numbered on the back and/or front of his/her jersey with a number of solid color contrasting with the color of the jersey.
2. The home team shall wear light color jerseys, and the visitors dark jerseys unless otherwise approved.
3. Each player shall have matching trunks.
Section IV – Last Three Minutes
1. When the game clock shows 3:00, the half is considered to be in the three-minute period.
2. The clock will stop on all dead-balls during the three-minute period.
Section V – Fouls
1. Each player is allowed 6 fouls during a game. If a player reaches 6 fouls he/she is no longer eligible to resume play during game.
2. Players losing eligibility to resume play must remove themselves from the area of play in a timely manner. Failure to do so will result in the issuance of a technical foul.
Section VI – Timing
1. All halves of regulation play will be 22 minutes.
2. All overtime periods of play will be 3 minutes.
3. Two minutes will be permitted between halves of all games.
4. 60 seconds will be permitted before any overtime period.
5. A team is permitted a total of 30 seconds to replace a disqualified player.
6. Teams are permitted a 10 minute warm-up period prior to the start of regulation.
Section VII – Timeouts
1. Each charged timeout shall span a period of 60 seconds.
2. Each team is entitled to four (4) charged timeouts during regulation play. Each team is limited to no more than two (2) timeouts per half.
3. In overtime periods, each team shall be allowed one (1) timeout.
Section VIII – Conduct
1. An official may assess a technical foul, without prior warning, at any time. A technical foul(s) may be assessed to any player on the court or anyone seated on the bench for conduct which, in the opinion of an official, is detrimental to the game.
2. A maximum of two technical for unsportsmanlike acts may be assessed any player, coach or trainer. Any of these offenders may be ejected for committing only one unsportsmanlike act, and they must be ejected for committing two unsportsmanlike acts.
3. Any player or team personnel assessed 6 technical fouls during a season will result in suspension for the remainder of the season. Any player or team personnel suspended from 2 seasons will no longer be allowed to participate in any other league events.
4. Cursing or blaspheming an official shall not be considered the only cause for imposing technical fouls. Running tirades, continuous criticism or griping may be sufficient cause to assess a technical. Excessive misconduct shall result in ejection from the game.
5. A player, coach or trainer must be ejected for:
A. A punching foul
B. A fighting foul
C. Technical foul for an attempted punch or swing with no contact or a thrown elbow toward an opponent above shoulder level with no contact
D. Flagrant foul penalty
E. Participation in the game when not on team’s active roster list
6. A player ejected from play must remove himself/herself from the court of play in a timely manner. Failure to do so will result in his or her team forfeiting game.